The Addams Family is a platform game based on the 1991 movie of the same name released by Ocean Software in 1992. The game was released for the Sega Mega Drive / Genesis, Super NES, Amiga and Atari ST.
Ocean released several other versions of the game for other platforms, featuring different levels and gameplay. One version was released for the Sega Master System, Nintendo Entertainment System and Sega Game Gear, with the latter ported by Acclaim Entertainment. A third title was developed for the Game Boy, and a fourth was produced for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers.
In all versions, players control Gomez Addams as he attempts to rescue other members of the Addams family.
The Addams Family's lawyer, Tully Alford, has taken control of their Gothic mansion and imprisoned Morticia Addams, Pugsley Addams, Wednesday Addams, Granny and Uncle Fester. The player controls Gomez Addams as he explores the various rooms in the mansion, locating items and battling monsters, until he has located all of the lost family members.
Players control Gomez Addams and play through various locations of the mansion.
The game follows the Addams Family father and husband, Gomez Addams, as he attempts to save the members of his family who have been kidnapped. They have been stowed away in various locations in the mansion and are protected by a boss of some sort. The manservant Lurch and the severed hand Thing are the only characters not to be kidnapped. Thing will provide hints on gameplay whenever Gomez finds one of his red boxes marked with an 'A' for 'Addams'.
Gomez starts outside the front door of the mansion. Inside the house, Gomez can move from level to level in basically any order. The player will soon discover that the mansion is full of secrets, hidden passageways and side levels and bosses (for the purpose of increasing Gomez's health). Gomez dispatches enemies by simply jumping on their heads (similar to the Super Mario games). He can also find objects to throw at them, such as golf balls.
The game did not have a save system but, instead, bore a password system. Through progression of the game, the player would receive passwords, enabling him or her to start where they left off.
Reviews are mixed for the game with the Amiga and the SNES versions reaching scores of up to 95%, while the versions for the NES and Game Boy received significantly lower scores.